A deep dive into one of the most divisive topics in organized play
Walk into any trading card game store on tournament night, and you might witness a scene that sparks heated debate: the store owner shuffling up their deck, ready to compete alongside their customers for the same prizes they just put up for grabs.
Is this the mark of a passionate community leader who genuinely loves the game? Or does it represent a fundamental conflict of interest that undermines the integrity of organized play?
The Case Against: "It's Just Not Fair"
Let's address the elephant in the room first. Critics argue that store staff participation creates an inherent imbalance that goes beyond skill level.
The Economics Problem: When store owners compete and win, that's prize money or product staying in-house. From a purely economic standpoint, it's a zero-cost victory that some players view as the store "double-dipping" – collecting entry fees while also claiming the top prize.
As one Reddit community member put it: "The owner playing as a normal entry feels sketchy to me because the owner did not pay an entry fee and is essentially playing to keep people from getting prizes."
Information Asymmetry: Store owners often have advance knowledge of prize structures, attendance numbers, and sometimes even product allocations. While most would never intentionally abuse this information, the perception of unfair advantage can be just as damaging as the reality.
Psychological Pressure: How comfortable are you really going to be calling a judge on the store owner? What about appealing a ruling when the person you're appealing to signs the paychecks? The power dynamic creates an uncomfortable situation that many players would rather avoid entirely.
Community Perception: Nothing kills the vibe faster than whispers of "of course the owner won again." Whether justified or not, repeated staff victories can create a toxic atmosphere of suspicion and resentment.
The Case For: "We're Players Too"
But hold on – store owners and staff didn't get into this business because they hate trading card games. Many are passionate players who built their entire livelihood around their love for the hobby.
The Passion Defense: One community member shared their perspective: "My local LGS has been owned by the greatest limited player I ever knew and I always felt honored to be able to compete against him... Did I win when paired against him? Almost Never. Did I learn a valuable lesson regarding limited play? Every. Single. Time."
Official Rules Support: According to Magic: The Gathering's official tournament rules (MTR 1.4), tournament officials are explicitly allowed to play in sanctioned tournaments including Friday Night Magic, Prereleases, Launch Parties, Game Day tournaments, Magic Open House, and Store Championship tournaments, provided the tournament runs at Regular Rules Enforcement Level.
Community Building: When staff participate, it often creates a more inclusive, family-like atmosphere. Players get to see their store owner as a fellow enthusiast rather than just a business transaction.
Event Viability: In smaller communities, staff participation might be the difference between firing an event and canceling it. Would you rather have a tournament with the owner playing, or no tournament at all?
The Unintended Consequences of Prohibition
Forcing Community Fragmentation: A compelling argument from the pro-participation side centers on what happens when store owners are prohibited from playing. When store owners can't participate in their own events, they're effectively forced to either give up the game they're passionate about or become customers of competing stores. This creates the bizarre situation where a store owner might be building their competitor's community while their own events suffer from reduced participation.
The Competitive Integrity Paradox: If we're genuinely concerned about competitive integrity, should we focus on policies that artificially manipulate results rather than addressing actual competitive issues? When store owners automatically concede matches or give away wins, it creates what some players describe as hollow victories that undermine the very competition they're trying to preserve.
The "Unearned Prize" Problem: Several community discussions highlight the oddity of giving players prizes they didn't actually earn through competition. As one player noted about intentional manipulation in tournaments: "This invalidates the Swiss format brackets, turning the final round from 'do or die' to a simple handshake."
Creative Solutions: The Middle Ground
Some stores have found innovative compromises that address community concerns while maintaining competitive integrity:
"Proof of Paid Entry" Policy: An increasingly popular approach requires all staff, managers, and owners to pay the same entry fee as regular customers, with clear documentation that they've paid. This policy directly addresses the "double-dipping" concern by ensuring store personnel have genuine financial skin in the game and are contributing to the prize pool just like everyone else.
Store Credit Only Policy: Several stores allow staff participation but restrict them to store credit prizes only, leaving cash prizes exclusively for customers. This approach maintains competitive integrity while addressing economic concerns about prize distribution.
Transparent Communication: Some stores implement clear policies about staff participation and communicate them openly to the community before tournaments begin, ensuring customers understand exactly what they're entering and can make informed decisions about participation.
What the Publishers Say
Wizards of the Coast: Their official Magic Tournament Rules (MTR 1.4) explicitly permit store staff participation in most sanctioned events, with specific guidelines:
- Tournament officials may play in Friday Night Magic, Prereleases, Launch Parties, Game Day, Magic Open House, and Store Championships
- The tournament must run at Regular Rules Enforcement Level when officials participate
- Premier Event owners are specifically prohibited from playing in those events
Pokémon: The Play! Pokémon Tournament Rules state that participation is generally "open to all who have a Player ID number," with specific exceptions that don't typically include store ownership for casual events.
This official support suggests that game publishers recognize the value of inclusive participation while maintaining competitive standards through rules enforcement.
The Real Question: Intent vs. Impact
Perhaps the debate isn't really about whether store owners should play, but about how transparent and intentional they are about it.
A store owner who quietly enters every event and consistently takes top prizes sends a very different message than one who openly discusses their participation policy, implements safeguards, and actively seeks community feedback.
The Transparency Test: Does your store clearly communicate its policy on staff participation? Are the rules applied consistently? Is there a mechanism for community feedback?
The Community Impact Test: Are players leaving because of fairness concerns? Are new players being discouraged? Is the competitive environment healthy and welcoming?
The Authenticity Test: Are staff members playing because they genuinely love the game, or primarily for economic benefit? The community can usually tell the difference.
Where Do You Stand?
This isn't a question with a clear right or wrong answer – it's about community values and what kind of gaming environment we want to create together.
For Store Owners: Ask yourself – are you playing because you love the game, or because it's profitable? Be honest with yourself and your community about your motivations. Consider implementing transparent policies like paid entry that address community concerns while still allowing you to participate in the hobby you're passionate about.
For Players: Examine your concerns – are they about actual unfairness, or do they stem from frustration with losing to someone with more experience and resources? Would you prefer clear, transparent policies over blanket restrictions?
For the Community: What matters more – absolute fairness or inclusive participation? Can we have both? How do we balance the rights of store owners as players with the concerns of paying customers?
The Bottom Line
The trading card game community thrives on passionate debate, strategic thinking, and competitive spirit. This controversy embodies all three.
The most successful stores aren't necessarily those with the "correct" policy – they're the ones that listen to their community, communicate clearly, and adapt based on feedback. Whether that means implementing paid entry policies, transparent prize structures, or other creative solutions depends on what works for that specific community.
The evidence suggests that blanket prohibitions may create more problems than they solve, potentially forcing passionate store owners away from their own communities and creating artificial competitive scenarios that undermine the very integrity they're meant to protect.
Maybe the real victory isn't in settling this debate once and for all, but in having these conversations openly and honestly. After all, the best communities are built on disagreement handled with maturity and mutual respect.
What's your take? Have you experienced this situation firsthand? Does your local store have a clear policy? Share your thoughts below – but keep it respectful. The best communities are built on disagreement handled with maturity.
Sources:
- Magic: The Gathering Tournament Rules (MTR 1.4) - Wizards of the Coast
- Reddit r/magicTCG community discussions
- Play! Pokémon Tournament Rules Handbook
- MTGSalvation community forums
- Various local gaming store community discussions
 
            
1 comment
I think it’s fine to have staff partake in events. They are regular players just like anybody else and if you can’t beat them at your respective TCG, you didn’t deserve to win anything anyways. Harsh reality in a competitive scene is to play better and stop placing blame when there is none. If your local store is about community first, you should welcome them as you would any other player.